PATH:
opt
/
bitninja-threat-hunting
/
node_modules
/
node-pty
/
deps
/
winpty
/
src
/
agent
// Copyright (c) 2011-2015 Ryan Prichard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. #ifndef CONSOLEINPUT_H #define CONSOLEINPUT_H #include <windows.h> #include <stdint.h> #include <memory> #include <string> #include <vector> #include "Coord.h" #include "InputMap.h" #include "SmallRect.h" class Win32Console; class DsrSender; class ConsoleInput { public: ConsoleInput(HANDLE conin, int mouseMode, DsrSender &dsrSender, Win32Console &console); void writeInput(const std::string &input); void flushIncompleteEscapeCode(); void setMouseWindowRect(SmallRect val) { m_mouseWindowRect = val; } void updateInputFlags(bool forceTrace=false); bool shouldActivateTerminalMouse(); private: void doWrite(bool isEof); void flushInputRecords(std::vector<INPUT_RECORD> &records); int scanInput(std::vector<INPUT_RECORD> &records, const char *input, int inputSize, bool isEof); int scanMouseInput(std::vector<INPUT_RECORD> &records, const char *input, int inputSize); void appendUtf8Char(std::vector<INPUT_RECORD> &records, const char *charBuffer, int charLen, bool terminalAltEscape); void appendKeyPress(std::vector<INPUT_RECORD> &records, uint16_t virtualKey, uint32_t winCodePointDn, uint32_t winCodePointUp, uint16_t winKeyState, uint32_t vtCodePoint, uint16_t vtKeyState); public: static void appendCPInputRecords(std::vector<INPUT_RECORD> &records, BOOL keyDown, uint16_t virtualKey, uint32_t codePoint, uint16_t keyState); static void appendInputRecord(std::vector<INPUT_RECORD> &records, BOOL keyDown, uint16_t virtualKey, wchar_t utf16Char, uint16_t keyState); private: DWORD inputConsoleMode(); private: Win32Console &m_console; HANDLE m_conin = nullptr; int m_mouseMode = 0; DsrSender &m_dsrSender; bool m_dsrSent = false; std::string m_byteQueue; InputMap m_inputMap; DWORD m_lastWriteTick = 0; DWORD m_mouseButtonState = 0; struct DoubleClickDetection { DWORD button = 0; Coord pos; DWORD tick = 0; bool released = false; } m_doubleClick; bool m_enableExtendedEnabled = false; bool m_mouseInputEnabled = false; bool m_quickEditEnabled = false; bool m_escapeInputEnabled = false; SmallRect m_mouseWindowRect; }; #endif // CONSOLEINPUT_H
[-] DebugShowInput.h
[edit]
[-] ConsoleLine.cc
[edit]
[-] LargeConsoleRead.cc
[edit]
[-] NamedPipe.h
[edit]
[-] ConsoleInput.h
[edit]
[-] Win32Console.cc
[edit]
[-] DsrSender.h
[edit]
[-] ConsoleFont.h
[edit]
[+]
..
[-] Coord.h
[edit]
[-] main.cc
[edit]
[-] Scraper.h
[edit]
[-] DebugShowInput.cc
[edit]
[-] InputMap.cc
[edit]
[-] DefaultInputMap.h
[edit]
[-] Scraper.cc
[edit]
[-] SmallRect.h
[edit]
[-] AgentCreateDesktop.h
[edit]
[-] LargeConsoleRead.h
[edit]
[-] subdir.mk
[edit]
[-] EventLoop.h
[edit]
[-] InputMap.h
[edit]
[-] Win32ConsoleBuffer.cc
[edit]
[-] SimplePool.h
[edit]
[-] UnicodeEncoding.h
[edit]
[-] Terminal.cc
[edit]
[-] Win32Console.h
[edit]
[-] Win32ConsoleBuffer.h
[edit]
[-] EventLoop.cc
[edit]
[-] NamedPipe.cc
[edit]
[-] DefaultInputMap.cc
[edit]
[-] ConsoleInputReencoding.cc
[edit]
[-] ConsoleInput.cc
[edit]
[-] UnicodeEncodingTest.cc
[edit]
[-] Terminal.h
[edit]
[-] Agent.h
[edit]
[-] Agent.cc
[edit]
[-] ConsoleFont.cc
[edit]
[-] ConsoleInputReencoding.h
[edit]
[-] AgentCreateDesktop.cc
[edit]
[-] ConsoleLine.h
[edit]